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Sculpting And Rendering A Biomech Creature Bust

  • diacildaporo
  • Jul 8, 2019
  • 2 min read

Updated: Dec 8, 2020





















































About This Video In this tutorial, we'll create a Biomech bust in ZBrush starting from a sphere. We'll use features like Dynamesh, Curve Brush and IMM Brushes. I'll show you every step of the process from designing in 3D, blocking out forms to adding realistic micro-detail. Learn how to use Keyshot to light, shade and render your Biomech bust. Then using Photoshop, we'll composite our renders and add finishing touches to create the final render. This is a live video demonstration covering every step of the process.Basic knowledge of Zbrush required. Average knowledge of Photoshop & Keyshot required.Latest ZBrush UI configs available at http://www.dominicqwek.com/tutorialsChapters:Sculpting with ZBrush Rendering with Keyshot and PhotoshopFiles: ZBrush UI config + Gravity BrushBiomechTube BrushDecimated ZTL file for reference.Biomech OBJ files for KeyshotWorking PSD fileFinal JPEG artwork1 Hi-Res bone texture b4d347fde0 Title: Sculpting and Rendering a Biomech Creature BustProduction:Dominic Qwek ArtRelease Date: 2 Dec, 2015Country: United StatesVideo Resolution: 1080p(9.2GB)Aspect Ratio: 16:9Running Time: 250 minutes Sculpting And Rendering A Biomech Creature Bust mmm I'm not the smartest guy but I have watched previous tutorials of Dominic Qwek the majority of his pipeline is rather straight from the imagination on these kinds of things, so with that being said minor knowledge of zbrush is required ... I am now finally going to get to watch this :3. mmm I'm not the smartest guy but I have watched previous tutorials of Dominic Qwek the majority of his pipeline is rather straight from the imagination on these kinds of things, so with that being said minor knowledge of zbrush is required ... I am now finally going to get to watch this :3. mmm I'm not the smartest guy but I have watched previous tutorials of Dominic Qwek the majority of his pipeline is rather straight from the imagination on these kinds of things, so with that being said minor knowledge of zbrush is required ... I am now finally going to get to watch this :3

 
 
 

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