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Astrela Starlight Download No Verification

Updated: Dec 8, 2020





















































About This Game Astrela Starlight is an adventure game where the player can explore, interact with various NPCs, complete quests, mine and refine materials, then build new spacecraft and space stations.Command the AstrelaYou have been given command of the Astrela and sent to the Lystran region of our galaxy. Four different races have already settled here along the path of an advanced race that disappeared long ago. As a member of the Risian, only your advanced capabilities and spacecraft will be able to solve the mystery of the lost race, and help the new races complete their quests.Salvage the TserilecxThe Tserilecx is an advanced Risian ship used for hauling resources and constructing space stations. Salvage the Tserilecx and start building an empire.Converse with NPCs throughout the Lystran RegionMeet the Cetus race. From the water world of Ceton, the Cetus have traveled to this region and need your help exploring, mining resources, and building a star dock. Converse with many NPCs, learn new information, and complete quests.Mine ResourcesMine hydrogen as the basic currency throughout the game. Explore to discover planets, moons, and other celestial phenomenon to mine more advanced metals, gases, and other useful compounds.Trade Resources and TechnologiesTrade with NPCs and stations for rare resources and ship's systems.Manage Ship's SystemsEquip systems, manage your reactors, and transfer power between systems for extreme speed, defense, or fire power. a09c17d780 Title: Astrela StarlightGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Master Plan Multimedia LLCPublisher:Master Plan Multimedia LLCRelease Date: 22 Aug, 2018 Astrela Starlight Download No Verification starlight australian open. starlight australia address. australia starlight media. starlight australia jobs. australia starlight. starlight australian labradoodles. star light australian geographic. starlight australian shepherds Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates. Launch is complete!: Astrela Starlight has been released into Early Access. The game currently contains chapter 1 for the Cetus. The remainder of this week will focus on some administrative tasks, graphical assets, and minor coding.Next week's focus will include: Information window to show attributes of ship/station systems. Artwork for ship/station systems. Filtering in the Databank panel. General post-release cleanup.. Early Access - Build 200!: Build 200 of early access has been released! This release is a pivotal point for the game as it introduces locked jump gates. This will allow the player to achieve certain story objectives and therefore release new areas of the game. There is now a locked gate in Osti (0,0,0) that leads to the west of the system where the Saurum are located. Future release are planned to allow completion of the Cetus story and unlock of that gate.Also in this week's update:The main jump system has been updated. The HUD shuts off while the jump system is active. Several lighting and background changes along with some general fixes and tweaking of UI elements.Spatial anomalies are now much more vibrant and visible from a distance.. The first week of the Astrela Starlight beta is wrapping up!: Several bugs were resolved this week along with some additions to the game.Voice over work for the Cetus was completed. There will be some further changes next week.The repair beam will now disconnect if you get too far away.Some quest information was updated to give better guidance.Several modifications to the engineering controls for ease of use.Early Access stamp and version added to game screen.Some keyboard changes were made, Tab sets engines to max, space bar initiates a pulse, and 'G' now cycles between owned ships and stations in the system.Cleanup and additions to the help screen.Minimum scan distance was increased to 600k.Minimum trade distance was increased to 400k.Additional background music was added. More information at http://astrelastarlight.com/. Lygates Part 2 - Update: Lygates can now be controlled from the right-click pop-up menu. Lygates that the player owns can show a configure or jump menu. Smaller celestial objects near a player owned gate will show the jump menu if in range.Also in this week's update:Nebulae were rendering through Gas Giants, fixed.Fixed issue where player could jump through Lygates owned by other races.Updated all pop-up menu text for better readability. Work on Saurum systems behind the locked gate in OstiAll sectors and contents have been defined.Dialog built for all Saurum missions.Wild types updated in each systemLygates in each system will now auto-linkAll Saurum planetary engine fragments will properly load in saved games.. Quest Interface - Update: This week's update contains some general bug fixes and an update to the Quest system interface. With all the new Saurum quests in progress, it was time to make some changes to the interface. Completed quests can now be shown/hidden and are colorized. The selected quest is now highlighted.Work behind the locked gate in Osti:Saurum space has been completely built and all resources provisioned. Roughly 20% of the NPCs and their quests are built and playable.. Better Tutorial - Update: Astrela Starlight now has a more in-depth tutorial. The new tutorial guides the player through each game component and how/when to use them. When starting a new game, it will automatically appear. You can also see it by hitting the help icon and choosing "Restart Tutorial."This update also contains several rendering and occlusion changes for performance.Unity version has been upgraded.Work continues on Saurum missions and the combat system.. Linux/Mac OS X Release: Astrela Starlight is officially available for Linux and Mac OS X on Steam!Other changes this week: Major UI changes to scaling and functionality. Updates to several 2D images, including Sterus' ship and all derelict ships. Distance added to target information. Derelict status and salvage indicator added to target information. Anchor will now drop when switching ships. Several audio updates to Dera and Dolan. Changes to the music control using F11. Astrela's slot sizes updated so systems can be remounted. Load screen can now handle large volume of save games without lag. The 'S' key will now take the engine level to complete zero. Minor changes to Astrela's nose.. Material Information Station - Update: Dolan will now sell you plans for a Material Information station. You can deploy this small station in any system you visit. It will give you a consolidated view of all materials you have detected in the system and where they are.

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